One of the earliest pioneers of computer-generated art was Georg Nees, who created some of the first examples of algorithmic art in the early 1960s. Nees, along with other artists like Frieder Nake, A. Michael Noll, Manfred Mohr, and Vera Molnár, used computers and plotters to generate abstract, geometric artworks. These early computer-generated pieces explored the potential of algorithms and programming to create novel visual forms.

More recently, generative artists like Mark J. Stock have continued to push the boundaries of computer-generated art. Stock's work combines elements of nature and computational processes, creating visually striking pieces that explore the tension between the organic and the digital. Other notable examples of contemporary computer-generated art include fractal-based imagery, which uses mathematical algorithms to generate intricate, self-repeating patterns, as well as photorealistic computer-generated imagery used in digital art, animation, and visual effects.

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